Scratch

All boys and girls love construction games, with coloured pieces that go on top of each other.

But what happens if what we have just built behaves just like a computer programme, capable of doing whatever we tell it to?

Well then we must be playing with Scratch, the most fun and creative way of understanding how computers behave. Joining blocks together, in a matter of a few minutes even the youngest can build small programmes that move their drawings around the screen, make musical noises or can even talk with their own voice, while they intuitively put into practice concepts of programming.

Their natural curiosity will be their best guide: in each session, they will have to take it apart again and ascertain how something that already works functions. By way of this process of inverse engineering, the future programmers will understand all of the details of what they have seen, finished and up-and-running, learning all of the mechanisms behind it. On finishing there are exercises and projects to do meaning that all of the concepts worked on up to then are not forgotten.

 

What we learn: playing, we understand very simply hos computers are programmed..

What can we do: cartoons, touching up images automatically, making and reproducing noises of more than 100 different instruments or even, creating games like Tetris or Pacman!

Here is an example of what can be done. In this case, Sokoban (one of our favourites!)

(embed)

Aquesta és la potencia de l'Scratch, una fantàstica eina pedagògica per ensenyar als més petits (i no tant petits) a pensar sota criteris lògics, a analitzar els problemes i a trobar-hi solucions noves.

This is the power of Scratch, a fantastic pedagogical tool for teaching the very youngest (and the not so young) to think with strict logical criteria analyzing problems and finding new solutions. This term there will be two 2 groups, one for beginners and one for those who have already done a term of Scratch. In this group we will try to use S4A, that enables Scratch to be connected to the physical world using a free Arduino hardware platform. More information at http://seaside.citilab.eu

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  • Fundació pel Foment de la Societat del Coneixement de Cornellà
  • Ajuntament de Cornellà de Llobregat
  • Universitat Politècnica de Catalunya
  • Siemens
  • Generalitat de Catalunya
  • Diputació de Barcelona
  • Orange